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Triple_6
11-29-2006, 06:06 PM
Poll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior.

By Emma Boyes, GameSpot UK
Posted Nov 28, 2006 6:02 pm PT

Massively multiplayer online games such as World of Warcraft, Guild Wars, and Second Life are becoming increasingly popular. All have celebrated milestones in their user numbers recently, with WOW announcing it has 7.5 million subscribers, Guild Wars selling 2 million copies (including expansions), and Second Life hitting 1 million users--many of whom spend real money in the game.

But games like World of Warcraft are hard to switch off and walk away from, says Professor Mark Griffiths, director of the International Gaming Research Unit at Nottingham Trent University in the UK. That's because they have no end, and there's always someone online somewhere in the world.

A Nottingham Trent research study of 7,000 online gamers showed that 12 percent exhibit at least three of the diagnostic criteria of addiction as outlined by the World Health Organisation. These include: craving, withdrawal symptoms, loss of control, and neglect of other activities.

The survey was filled in by a self-selected sample composed mainly of males with an average age of 21 and was concerned principally with the potential for addiction to online gaming. Griffiths said, "I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent."

According to Griffiths, the problem with online games is that there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction. "Of course the game never switches off; you can't even pause the game," he told GameSpot. "So if you are really into the gameplay, I can see why a small proportion of people do get hooked and feel like they don't want to leave."

Griffiths was also quick to point out that there are many positive aspects to playing games and that those who play frequently can boast a number of advantages over the nongaming population. Those benefits include increased reaction times and better hand-eye coordination.

The professor also told GameSpot that games had many useful applications, including acting as "distracter tasks" for those in chemotherapy, physiotherapy, and other painful treatment courses and acting as a tool for people learning to drive and those in the military.

Triple_6
11-29-2006, 06:07 PM
That's actually not too surprising, and judging from my own experiences and that of people I personally know, I would think that number would be higher.

Sckoarn, this is for you, buddy. Seek help.

Sammie
11-29-2006, 09:27 PM
mark, being one out of the nine addicted players, would like me to add that breathing itself is an uncontrolable habitual behavior. And besides, his addiction beats doing meth.



that is all*




sounds like excuses to me


at this very moment he is playing EVE on his monitor and the PSP on his lap , at the same time

rofl

HHBizzle
11-29-2006, 11:13 PM
hahahahah
everything is an addiction on some level

Triple_6
11-30-2006, 03:29 PM
Lol Sammie. Tell Mark he needs to get on vent more.

Sckoarn
12-01-2006, 12:49 PM
For me, Awww how sweet, and here I thought you didnt care anymore.

Ok, I have to say that some of that is true. But, what about other activities, like tenis, golf ... oh and watching TV. Activities like these are not being looked at, and have been there for a long time. Online gaming is new, and expanding.

Instead of sitting in front of the Boob tube, taking in a unidirectional entertainment which you can have no effect on, I play online games. There I get to interact with the entertainment and actually affect it. It is in real time, like golf, you can not take back that which is done.

I think those that are looking at it, and are some kind of Doctor, have a problem. They are bored and are looking for something to analize and make statements about. When TV first came out, none of these analysts existed, or not in the numbers they are today. TV swept the world, and IMO has and continues to cause great damage to people. Just think, some watch Judge Judy!! I can not believe that show can even be on the air. As well I can not beleive that person is truely a Judge.

I could go on and on about how rediculus I think this report is, but I have some work to fit in before I get back into some gaming.

Raven
12-01-2006, 03:20 PM
In case this helps any of you addicts justify and excuse your habituations, I've heard somewhere that people who play a lot of role-playing games are much better at real-world social interactions of any kind. This is because they get so much 'virtual' practice.