View Full Version : Psychostats Up!
I setup Psychostats today to process stats for our Team Fortress 2 server!
You can find them at http://stats.thegng.org. I'll be adding an advert message to the server so everyone in-game will know where to go, and hopefully draw more traffic to our site.
Triple_6
11-02-2007, 11:23 AM
I know if I start paying attention to my stats I'm gonna get obsessed with them, so I'd rather not look. :biggrin:
Nebula
11-02-2007, 01:22 PM
nice work zero :)
stats are always fun
Very neat zero, I love seeing little statistics. For instance it appears the second most deadly class is engie... very interesting.
One thing I don't quite understand though. It seems like a lot of the highest ranked players are people who don't regular the server. For instance #1 right now has a total playtime of like 2 hours. Any insight what the skill level is based off of?
From the Psychostats FAQ:PsychoStats version 3+ continues to use the ELO formula to calculate skill values for players. In a nutshell, ELO tries to base how many points you gain or receive for kills and deaths based on your skill compared to your victim or killer. It calculates a probability of chance when someone kills another player.
And here's a wiki on Elo http://en.wikipedia.org/wiki/Elo_rating_system
It's a little complex but it's based on your skill versus who you kill. The reason the ones at the top have short play times is it's easier to get a higher skill ranking the shorter you play. So if you play for like an hour and do really awsome, you'll probably be near the top. It only keeps 14 days worth of data, so after that they should drop off.
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