GNG News Guy
11-26-2007, 12:25 AM
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Changed some networking code to help alleviate the lagouts some clients are experiencing
Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
Added DoAskConnect command to serverplugin sample
Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
Server log entries for Round_Win and level changes will now detail the team scores and player counts
Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
Removed some legacy math convars for turning off SSE/MMX
Fixed terrain collision bug that allowed players to get under the terrain in some maps
Fixed jump/taunt exploit
Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
Fixed an error when updating name of 32nd player on server
Fixed extra ascii 0x01 character at the beginning of " connected" console spewFixed a bug that could cause a slight delay on engine startup
Team Fortress 2
Changed some networking code to help alleviate the lagouts some clients are experiencing
Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
Added DoAskConnect command to serverplugin sample
Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
Server log entries for Round_Win and level changes will now detail the team scores and player counts
Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
Removed some legacy math convars for turning off SSE/MMX
Fixed terrain collision bug that allowed players to get under the terrain in some maps
Fixed jump/taunt exploit
Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
Fixed an error when updating name of 32nd player on server
Fixed extra ascii 0x01 character at the beginning of " connected" console spewFixed a bug that could cause a slight delay on engine startup