View Full Version : Server 1 Mapcycle
Ok, I mixed up the map cycle for Server 1 a little. I may even take out 2fort and/or granary or cp_well also. 2fort seems to be a server killer too lately.
Here's what it's setup for now:
2fort / Turbine v3
Dustbowl
Granary / Well
Gravelpit
Hydro
Every other time through the rotation it will switch to turbine and cp_well.
Zero, u able to switch spawn times for specific maps?
Valve had added a way to set map-specific configs, mainly for map builders for testing. But it doesn't seem to work for TF2 last I tried. I had wanted to set different time limits for different maps, like 30 mins for 2fort, etc.
My only other option is admin plugins, and that last few I looked at weren't ported to the orangebox engine yet either, so little things like that aren't quite available for TF2 just yet.
I have no idea what server, or what mod... but I was on a server early this month before I became a regular at GNG where it had a set rotating like our Server 1 but two out of four maps had instant respawns while others have reuglar respawn times.
HHBizzle
11-30-2007, 08:26 AM
when are we getting the 3rd server? 24/7 2fort?:biggrin:
McTucket
11-30-2007, 05:36 PM
when are we getting the 3rd server? 24/7 2fort?:biggrin:
never! thats old news buddy!
lol gl said OUR server!!
lol gl said OUR server!!
Yeah, well... I feel like I'm a part of the community enough.
I've offically filed my application... so hopefully, it will be our server :P
Anyways in regards to the server maps...
2fort's killing the server sometimes... but its actually its more of a turn off for some of the GNGs than anything.
Correct me if I'm wrong, but I think Turbine didn't get a great review either... I played through it twice today, and both times people were complaining about that map.
Science was cool, except the learning curve on it is high if ppl play it for the first time... once you figure it out, its alright, but still kind of too big.
I went to a custom map server and d/led a few maps...
cp_wolf's ok, I think its easier to figure out... duno if it gets lame after a while.
And i forget if its ctf_scorpion_v3 or ctf_ouch_final that was actually pretty good, except it needed more people.
Point: Turbine is fine for now, but I'm in favor for another custom map if ppl are up for it... I'd rather not play on a map where ppl are bitching about it...
McTucket
12-03-2007, 12:08 AM
no... its MY server...
know you role bitch and lol... thats all i got.
Ha ha,
I'm not one for witty comebacks, so I'll wait for Zero to come around and slap you side the head and say, "no it ain't"... or something.
Nebula
12-03-2007, 06:21 AM
2Fort Pwns all other maps.
Nuff said.
McTucket
12-03-2007, 07:31 AM
2Fort Pwns all other maps.
Nuff said.
says the guy that doesnt play. ever.
Nebula
12-03-2007, 08:45 AM
touche' :cool:
i was gonna add that in there
I think 2fort was the ultimate TF map back in the days of Quake I
When there's no voice chat, no team work, and the grenades and rail rifles and what not made it a hell of a kill fest. And it was MUCH more thrilling to snipe in...
(Back in Quake I's TF... if you saw the red dot... u knew u're dead... I'm kinda disapointed they removed that feature in TF2)
McTucket
12-03-2007, 01:15 PM
touche' :cool:
i was gonna add that in there
lol :biggrin::biggrin:
the old 2fort was awesome... this one just gets old...
sylverarrow
12-03-2007, 01:47 PM
I think 2fort was the ultimate TF map back in the days of Quake I
When there's no voice chat, no team work, and the grenades and rail rifles and what not made it a hell of a kill fest. And it was MUCH more thrilling to snipe in...
(Back in Quake I's TF... if you saw the red dot... u knew u're dead... I'm kinda disapointed they removed that feature in TF2)
omfg, a fellow quake 1 player... nice.. yeah 2fort and well were the best. they completely fucked the well up in this one. I only played Q1 TF and then went into this one. so there is some differences but I love they still have gibbing.
LoL, I'm just glad they still have a Snipe Laser dot... They can't turn the turrets anymore, which kinda sucks too...
And I agree with the Well map... the screwed it over big time. its ok, but nothing like the old days.
Personally I think they should of called Well, Train... hehe I love trying to out run trains :P
Anyways, back to the issue at hand...
Zero posted on the other section he added a few maps to test, we should definitely try them out as I'm very much in favor of getting rid of Turbine as I previously stated :P
2cents.
Thunder
12-04-2007, 10:55 AM
You can rotate your turrets and teleporters by right clicking when you go to set them up. Keeps you from confusing folks after a teleport.
Animal
12-04-2007, 11:15 AM
You can rotate your turrets and teleporters by right clicking when you go to set them up. Keeps you from confusing folks after a teleport.
The laser from the sniper rifle used to be able to "catch the turrets attention" and cause it to turn. I don't think he was talking about rotating it when you are placing it.
|oR|jonvall
12-04-2007, 11:19 AM
Damn! You can turn turrets? DOH!
You can rotate your turrets and teleporters by right clicking when you go to set them up. Keeps you from confusing folks after a teleport.
Damn, I didn't know that! But I generally just put down my exits facing the right way. There's nothing more annoying than using another engie's tele only to be facing the wrong way or into a corner!!
You can rotate your turrets and teleporters by right clicking when you go to set them up. Keeps you from confusing folks after a teleport.
Does this work for teleporters too? When I rotate it the arrow just points up which makes no sense to me.
McTucket
12-04-2007, 12:43 PM
i dont understand... why i never knew about rotating anything... it makes sense trying to put a sentry gun in a tight corner or whatever... but why would you want to confuse people on your teleports?? how would you even get confused?? its a teleport.
Because people come out the exit of a teleport facing the direction the exit was placed. So if you're the engineer, and in a hurry and dump a teleport exit in a corner, while you're facing the corner, then people will come out facing a wall. It sucks for when everyone's trying to push forward and they have to orient themselves everytime they take the teleporter, instead of just taking the tele and start running as they exit toward the next cp.
OMG, see this is why I want those test sessions... Lots of Shit I don't even know!!!
Now I will own you all.
Thunder
12-04-2007, 02:01 PM
If you look on the teleporter exit blue print that you carry around you'll see some words saying exit this direction or something.
Don't know if we'll be on tonight. The old router we had to a dump on us and I have to try and set up my linksys tonight, here's hoping for autodetect.
There's something else about tele's I don't alot of people notice. If you look at the entrance on the ground, around the glowing disc of the platform there's an arrow that points in the direction of the exit. So like in 2fort for instance, you can just look at a tele entrance and tell if it goes to your intel room or somewhere more towards the enemy's base just by the direction of the arrow.
There's something else about tele's I don't alot of people notice. If you look at the entrance on the ground, around the glowing disc of the platform there's an arrow that points in the direction of the exit. So like in 2fort for instance, you can just look at a tele entrance and tell if it goes to your intel room or somewhere more towards the enemy's base just by the direction of the arrow.
That should'a been more obvious... or at least u can get from deduction...
Anyways, as far as the Turret turning thing though... I definitely didn't know about the placement position...
However, I was actually refering to Quake I - TF where u can rotate the head of the turret after it is placed maually via menu...
McTucket
12-04-2007, 02:43 PM
still, though, if you cant readjust yourself after exiting a teleport in 3 seconds or left... maybe you shouldnt be playing tf2...
Ok, time for something crazy. I was looking at some stats for Server 1 as far as connections on each map and time played over the last month, and some of the stock maps are killing the server lately and get fewer connections that the others. So, I'm gonna pull them all from rotation. They'll still be on the server of course so any admin can change to them at their heart's content.
So, for now the rotation for Server #1 is:
Dustbowl
Gravelpit
Hydro
Beach_b6 / Turbine_v3
Turbine isn't that great, but I figured we need at least 1 ctf map. If anyone can find better maps, or has ideas for the rotation I'm always open to suggestions.
Don't forget we also have science, stronghold, and castle on the server too.
McTucket
12-06-2007, 11:11 PM
doing a great job, there you handsome man, you big guy, you awesome piece of crap, you lovable, huggable manbear, you.
All I have to say is...
Goodbye 2fort... I hope to never play you again :P
|oR|Oxide
12-07-2007, 07:12 AM
beach wasnt that fun :\
Agreed. It looked cool, but when we played it all it turned out to be was a frustrating mess. Mostly for blu who are easy to snipe right from their spawn. Inside the fort is also quite complicated and it is easy to get lost :confused:.
|oR|jonvall
12-07-2007, 08:21 AM
I've tried to turn the turret but it seems as if I'm doing something wrong!
You turn it after it's all set up? I tried to right click it but I just walk forward, mouse 2 is my forward button.
Nebula
12-07-2007, 09:18 AM
I'm going to join the server just to change the map to 2Fort :badgrin:
I've tried to turn the turret but it seems as if I'm doing something wrong!
You turn it after it's all set up? I tried to right click it but I just walk forward, mouse 2 is my forward button.
You have to do it before you actually build it, when you have the pattern out. Right click to rotate.
Thunder
12-07-2007, 09:43 AM
Right click when you have the white ghostly outline before setting up.
|oR|jonvall
12-07-2007, 10:03 AM
AHHHHHH!..Ok...I see...good info! I was trying to turn the fucking thing after it was upgraded and stuff.
Thx guys!
jordano6
12-07-2007, 10:50 AM
way to go jon :D you total nOOb :D
|oR|jonvall
12-07-2007, 12:41 PM
way to go jon :D you total nOOb :D
Your mama!
jordano6
12-07-2007, 06:45 PM
:P... if the server map list was changed... howcome when i joined the map was 2fort?
McTucket
12-07-2007, 06:58 PM
we have it on 2fort during the day... it still brings in the random peoples...
a lot of people like beach...
some dont...
its definitely got more support than 2fort and well and granary...
:P... if the server map list was changed... howcome when i joined the map was 2fort?
Well an admin can change to any map on the server. But either of the servers could be on 2fort if they get restarted for whatever reason since it's set as the initial map.
Ok guys, its is deffinently time to get rid of beach. No one likes it, it is always ALWAYS rtv'd off. Within the first like 15 seconds. In fact I vote that you replace it with science. Science is a great map, it never lasts too long or too short, has a nice flow, and well is just fun to play on. But regardless, beach needs to go ASAP. And i forgot if warpath is in the rotation or not but if it isn't... it should be as well.
I asked around last night and apparenly no one likes beach now, so yeah it has to go. Anyone else have suggestions for replacements?
I've only seen warpath played on the server once so I don't know how much people liked it. It seemed to play out like granary, only much bigger, and it takes much longer to finish.
And I don't know that people liked science enough to make it worth of being in rotation.
well I replaced beach with warpath just to get rid of beach for now.
McTucket
12-23-2007, 01:36 AM
well I replaced beach with warpath just to get rid of beach for now.
hows warpath?
beach got old quick..
people liked it at first but it became abused by snipers...
i was the numba 1 culprit!!
War path is a good map and should stay on rotation, full house tonight (Sat. night at 4:26 in the morning...)
Anyways what happend to Castle? I only played on it once and I really liked the idea... but didn't get much time on it.
I'd like to see more of that put in every now and then.
Science is ok, but I think the signs get ppl confused... so its kinda bad the first 10 mins of the game.
Thunder
12-23-2007, 08:23 AM
Warpath can turn into a giant stalemate if your teammates aren't aggressive. The map calls for aggressiveness and if people like to not die when attacking you won't get anything done. It takes a fully balanced team to secure that second to last point and then assault the final base. It's fun but can be frustrating.
Any idea if we can put specific point criteria per map yet?
Any idea if we can put specific point criteria per map yet?
Yes we can as of the last update. I already had to fix the scoring for dustbowl since they completely changed it. What maps did you want to change the limits for?
jordano6
12-23-2007, 01:53 PM
Talking to the people on the server about warpath (since i just missed playing it) was that it was a good map..... long... but they would play it again
McTucket
12-23-2007, 03:20 PM
i just played it... and i like it...
its different but fun...
the only bad thing would be the narrow choke points...
its really easy to rack up 150 pts in 1 round...
Which I don't mind Tuck... I had to restart my score board twice in the last month or so... and I just went from 800'd spot to like 80 in 4 days... lol
Anyways I'd give Warpath a 8/10 cause unlike science I think it can be played with a large or a smaller group of people and still be fun. (much more satisfying if you actually get to cap the damn thing.
jordano6
12-24-2007, 11:50 AM
It's a lot of fun when you can run faster then your oppent and beat them with the baseball bat ;)
Hey, I just played an all nighter of TF2 last night on Server 1... and I just realized that the rotation is really short... I've heard several times in the last few days that people saying they seemed to have played way too much dustbowl in one night or w/e...
I welcome the addition of Warpath, the bye bye of Beach... but other than that, all we have is Dust, Grav. and Hydro from the old school. Turbine is fine but it either ends real quick or drags on, so it's a so so map I think.
Anyways, especially during the holidays when I have more time to play, I really think we should add a few more maps into the rotation just to spice things up a bit.
I suggest Science (since some regulars seem to want to put that in anyways)
And Well or Grainary... Well only kills servers late night from what I've seen before, and now that we can "rtv" we shouldn't have that problem.
McTucket
12-24-2007, 05:31 PM
you can suggest all you like...
:)
you can suggest all you like...
:)
BOOOO tuck, boooo......
Well I guess enough people have bitched about warpath, so I took it out of rotation. I added granary back in until someone can give me another decent map to add.
Rotation as of now is:
cp_dustbowl
ctf_turbine_v3
cp_gravelpit
cp_granary
tc_hydro
Thunder
01-07-2008, 06:10 PM
Is Science around yet? I'd still like to try it.
Siras
01-07-2008, 08:22 PM
We played a game of science last night. I like the map, but people have serious issues with navigating through it. Once they know where to go, I think they will like it. A personal friend of mine who was playing with us also said he liked it.
I would like to play Well instead of Granary. Granary as some spawn location problems. The 2nd and 3rd spawn gates are too close to the contested point. The losing team hardly has a chance to push back because of travel time. Whichever team caps the middle point first usually ends up winning. Well goes back and forth. Initially I didn't like the map simply because of the 5-cp game type, but play isn't interrupted like Hydro, and I've had some pretty good Well games recently.
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