GNG News Guy
12-04-2007, 12:01 PM
Updates to Bioshock have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Bioshock
Added compatibility with Matrox TripleHead2Go Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
Added an Option to disable the Vita-Chambers for added difficulty
Added support for a walk toggle keybinding
Added Horizontal FOV Lock option
Atlas VO volume increased for German releases
Re-added the Human Inferno tonic which was missing from the retail release
Fixed mouse acceleration issues that occurred on some mouse hardware
Fixed issue of subtitles not clearing correctly on occasion
Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
Fixed subtitle timings to more accurately match the on screen audio
Fixed issue causing stuttering audio when using Windows Vista
Improved issue with characters squirming and wiggling after death
Fixed blood decals and other projectors not showing up on ATI hardware
The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
Fixed audio issues that happened when the user chooses a Speaker Setting in Windows that is not supported by their sound card
Fixed reserved keys not functioning properly when keys are unbound
Fixed multiple cases of keys not allowing a rebind. This makes it easier for left-handed users and users with foreign keyboards to create a comfortable keyboard setup
Removed erroneous "Reload" binding in a no-weapons context
Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
Fixed incorrect Training Message when shooting a character that is feigning deathFixed refresh rate being locked at 60hz in DX10 mode
Bioshock
Added compatibility with Matrox TripleHead2Go Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
Added an Option to disable the Vita-Chambers for added difficulty
Added support for a walk toggle keybinding
Added Horizontal FOV Lock option
Atlas VO volume increased for German releases
Re-added the Human Inferno tonic which was missing from the retail release
Fixed mouse acceleration issues that occurred on some mouse hardware
Fixed issue of subtitles not clearing correctly on occasion
Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
Fixed subtitle timings to more accurately match the on screen audio
Fixed issue causing stuttering audio when using Windows Vista
Improved issue with characters squirming and wiggling after death
Fixed blood decals and other projectors not showing up on ATI hardware
The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
Fixed audio issues that happened when the user chooses a Speaker Setting in Windows that is not supported by their sound card
Fixed reserved keys not functioning properly when keys are unbound
Fixed multiple cases of keys not allowing a rebind. This makes it easier for left-handed users and users with foreign keyboards to create a comfortable keyboard setup
Removed erroneous "Reload" binding in a no-weapons context
Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
Fixed incorrect Training Message when shooting a character that is feigning deathFixed refresh rate being locked at 60hz in DX10 mode